ETC’s new product offerings include the up coming Eos Augnent3d programming environment, bundled within the new Eos console family software version 3.0. Augment3d enables programmers, console operators, and users from all backgrounds to control, visualize, and design in a fully integrated 3 dimensional space. Augment3d runs natively within Eos v3.0, and can function on any Windows 7 EOS family console with a display port. Augment3d can also function on a separate Mac or PC connected to your console network. Augment3d supports most major 3D files such as .3DS, .DXF, .OBJ, .FBX, and Vectorworks files.
Augment3d was built with all aspects of the lighting design process in mind. Augment3d allows you to move/position/rotate/scale your lighting objects in 3d. Augment3d also natively understands truss and lighting positions. Programming features for Augment3d include Fixture Position Estimation, Blind Preview, Live visualization, and the new Focus Wand tool. Fixture Position Estimation allows users to map their stage in 3d by focusing multiple focus points to reference the space. Once the focus points are recorded (like you would any palate in Eos software), Augment3d can calculate where the fixtures are located in space. Once your rig is set up within the Augment3d, it automatically visualizes Intensity, Focus, Color, and beam parameters in a visualization tab. Since Augment3d is fully integrated within Eos, it can follow the status (live or blind) of the console its connected to. Augment3d will follow along if you are in live or blind. The Focus Wand feature will be provided in a new update to the iRFR/aRFR app, and allows users to interact with the fixtures from your mobile device’s point of view.
Below you can see Lowel Olcott putting it through the paces recorded at USITT earlier this year.